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All visitors in No, I’m Not Human

All visitors in No, I’m Not Human

The visitors seek refuge in your home to escape the scorching heat, only to kill the guests in their sleep. No, I’m not humanbut those scammers won’t tell you that so quickly, because they beg you to come in.

A creepy mix of That’s not my neighbor And Mandela Cataloguethe wonderful world of No, I’m not human delves into the terrifying idea of ​​impostors masquerading as humans. Through physical features, dialogue, and signs displayed in news reports, it’s up to you to determine whether the person at your door is human or a visitor.

Here is how to identify all visitors in No, I’m not human and get the best ending.

No, I’m not human: All visitors, listed

The topless visitor standing outside the window in No, I'm Not a Human
I would never go outside again. Screenshot by Dot Esports

It’s hard to reject a visitor based on appearance alone. What’s worse is that some people have strange dialogues that might make you question them. However, if you’re going to let everyone in, there are four signs you can look for as you go through the nights. They are:

  • Teeth: Visitors have perfect white teeth.
  • Hands:The visitor’s hands have torn nails, are dirty or have dirt under the nails.
  • Eyes:Visitors’ eyes are bloodshot or look strange.
  • Photo: The visitor’s face is blurred.

If you have two or more visitors in your home, you will lose one human victim per night. People often explain why they look a certain way, while visitors use phrases like “it’s a disease.”

You can tell if there is a visitor inside by standing near a door and listening (during the day). If you hear whispering, it is a sign that there is a visitor behind the door. This method is a false representation. If you stand near the bathroom while the widow and the beer man are inside, you will hear a strange grunting sound that could be mistaken for a visitor. However, neither member is an imposter. This sound is probably coming from the decomposing body in the bath (…dear).

Let’s dive into each visitor in No, I’m not human.

Topless visitor

The topless visitor smiles at the camera and asks if everything is okay
The obvious visitor. Screenshot by Dot Esports

You must not let this man in, even if your curiosity gets the better of you. But if you tell him that you are alone in the house while there are residents, you will be killed.

Bent woman

Woman with stooped shoulders showing her perfect teeth
Her physique betrays her. Screenshot by Dot Esports

Her demeanor betrays this visitor, but by allowing her to stay, she is quickly revealed to be a fraud due to her perfect teeth. Although she claims to have had them done recently, she cannot remember ever having been to the dentist.

Cold woman

Looking at the cold woman's chipped nails with the tall man sitting on the couch in the background
The jacket is part of her shape. Screenshot by Dot Esports

The biggest red flag about the cold woman is how the scorching heat outside doesn’t seem to touch her. If she fails all the checks, the cold woman is the next visitor you should turn away from the door.

Amogus guy

Amogus visitor shows his bloodshot eyes in the kitchen
Among Us!? Screenshot by Dot Esports

I don’t know why Amogus is so obsessed with swearing, but this visitor is harder to spot at the door because of his choice of words. You can send him away based on the fact that he’s literally walking around with an impostor label on him.

Man in suit

Studying the hands of the man in a suit in the living room while looking at the camera
This guy has no excuses. Screenshot by Dot Esports

The man in the suit set off my alarm bells because his height seemed to change three times before I let this guy in. You know something is wrong when you walk into the living room and see him just staring at a wall.

Man with beard

Looking into the eyes of the bearded man with a cute guy and a little girl on the background of the kitchen
He fails every control. Screenshot by Dot Esports

The bearded man is the most violent of the visitors, showing a clear dislike for his own kind, even admitting to having killed before. He seems to be the most intelligent, probably picking up his personality and dialogue from other people before killing them in their sleep.

Woman with yellow shirt

A side view of the visitor in the yellow shirt standing to the side as we study her fingernails
The Mafia Woman’s Visitor. Screenshot by Dot Esports

The final visitor is the woman in the yellow shirt, who expresses her concern about the men in hazmat suits who are stealing people for surveys. You can come up with your own theories about the hazmat team, but this visitor gives her identity away with her overly enthusiastic tone. There’s also one small detail that you could easily miss, which is that she says “yellow suit” instead of “hazmat suit.”

How do you get the best ending in No, I’m Not Human?

Although No, I’m not human does not feature a cutscene in this version, you can see how well you did based on the black onscreen text. This reveals whether you got a neutral, bad, or good ending based on your actions and who you let in. While you can kill all visitors after letting them in, you must send them away from the door to get the best ending.

It’s more likely that you’ll get the speedrun ending if you skip the dialogue and send the right visitors away from the door, rather than the best ending. The best ending confirms that all the inhabitants of your house are human, giving you peace of mind that you’ve survived the outbreak (for now).

To summarize who to save and who to reject, you can consult the table below:

Night Let in Turn around at the door
Two Tall man with white shirt Woman with hunched shoulders
Three Beerman Cold woman
Four Surgeon and widow Amogus man
Five Little girl Man in suit, man with beard and checked shirt, and woman in yellow shirt

No, I’m not human is one of four short horror games available on the Violent Horror Stories: Anthology. This is not the full release though, so make sure you No, I’m not human Add the full version to your wishlist, as it includes a random setting that expands the dialogue, while changing the number of visitors and their identities each time you start a new story.


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